[Kotlin] Korean Coding Test - Baekjun question 3197 - Swan Lake
KotlinQuestion
Core
Problems with BFS (Breadth-First Search) and Queue
Get input
private var R = 0
private var C = 0
private lateinit var lake: Array<Array<Char>> // Lake
private var waterQueue = ArrayDeque<Pair<Int, Int>>() // water area
private var swan = Pair(0, 0) // Waiting Swan Location
private var swanQueue = ArrayDeque<Pair<Int, Int>>() // the swan area
private lateinit var swanVisible: Array<Array<Boolean>> // Whether the swan visited
/**
* Initialization
*/
private fun init() {
System.`in`.bufferedReader().run {
StringTokenizer(readln()).run {
R = nextToken().toInt()
C = nextToken().toInt()
}
// Initial state of the lake
lake = Array(R) { r ->
val str = StringTokenizer(readln()).nextToken()
Array(C) { c ->
// Putting all points in the water queue except the ice sheet
if (str[c] != ICE_SHEET) waterQueue.add(Pair(r, c))
// Swan Location
if (str[c] == SWAN) swanQueue.add(Pair(r, c))
// lake condition
str[c]
}
}
// A swan to wait for
swan = swanQueue.removeFirst()
// Whether the swan visited
swanVisible = Array(R) { Array(C) { false } }
}
}
Move swan
private const val WATER = '.'
private const val ICE_SHEET = 'X'
private const val SWAN = 'L'
private lateinit var lake: Array<Array<Char>>
private var swan = Pair(0, 0) // Waiting Swan Location
private var swanQueue = ArrayDeque<Pair<Int, Int>>() // the swan area
private lateinit var swanVisible: Array<Array<Boolean>> // Whether the swan visited
// ice melting distance
private val meltingDistance = arrayOf(Pair(-1, 0), Pair(0, -1), Pair(1, 0), Pair(0, 1))
private var flag = false
/**
* Moving the swan
* - Start from the swan position to be moved
* - Completion of calculation if the current position matches the waiting swan position
* - If the adjacent direction (except diagonal) is ice, put it back in the next queue or in the swan queue for re-exploration
* - However, to prevent swans from searching repeatedly, visit points should be saved separately (swan visible) and the points already visited should be skipped
*/
private fun moveSwan() {
val nextQueue = ArrayDeque<Pair<Int, Int>>()
while (swanQueue.isNotEmpty() && !flag) {
val moveSwan = swanQueue.removeFirst()
// Meeting a swan
if (swan.first == moveSwan.first && swan.second == moveSwan.second) {
flag = true
break
}
meltingDistance.forEach move@{
val moveRow = moveSwan.first + it.first
val moveCol = moveSwan.second + it.second
if (!isMove(moveRow, moveCol)) return@move
if (swanVisible[moveRow][moveCol]) return@move
swanVisible[moveRow][moveCol] = true
if (lake[moveRow][moveCol] == ICE_SHEET) nextQueue.add(Pair(moveRow, moveCol))
else swanQueue.add(Pair(moveRow, moveCol))
}
}
swanQueue = nextQueue
}
/**
* Overflow protection
*/
private fun isMove(row: Int, col: Int): Boolean {
return row > -1 && col > -1 && row < R && col < C
}
Melting ice sheets
private const val WATER = '.'
private const val ICE_SHEET = 'X'
private const val SWAN = 'L'
private lateinit var lake: Array<Array<Char>>
private var waterQueue = ArrayDeque<Pair<Int, Int>>() // Water area (ice plate turned into water)
// ice melting distance
private val meltingDistance = arrayOf(Pair(-1, 0), Pair(0, -1), Pair(1, 0), Pair(0, 1))
/**
* melting ice sheets
* - Starting with the initial water
* - If the adjacent direction (excluding diagonal) is ice, melt the point and place it in a melt queue. (Perform BFS)
* - update the melt queue to the water queue
* - Each time the function is executed, BFS will be performed from the point where the search was previously stopped (water where the ice sheet melted)
* - Existing water is not visited again after searching, so the number of searches can be reduced. (Remove Duplicate Discovery)
*/
private fun meltIce() {
// an ice sheet melted into water
val meltQueue = ArrayDeque<Pair<Int, Int>>()
// Existing water area
while (waterQueue.isNotEmpty()) {
val currNode = waterQueue.removeFirst()
// melting ice sheets adjacent to water
meltingDistance.forEach move@{
val moveRow = currNode.first + it.first
val moveCol = currNode.second + it.second
if (!isMove(moveRow, moveCol)) return@move
if (lake[moveRow][moveCol] != ICE_SHEET) return@move
lake[moveRow][moveCol] = WATER
meltQueue.add(Pair(moveRow, moveCol))
}
}
// newly created water point by melting
waterQueue = meltQueue
}
/**
* Overflow protection
*/
private fun isMove(row: Int, col: Int): Boolean {
return row > -1 && col > -1 && row < R && col < C
}
Practice
fun main() {
init()
var day = 0
while (true) {
// moving the swan
moveSwan()
// When swans meet, it's over
if (flag) break
// melting ice sheets
meltIce()
// Increase Date
day++
}
println(day)
}
a change in lake conditions
Sky Blue: WaterQueue
Orange: SwanQueue
Green: waterQueue ∩ swanQueue
Initial state
one days
two days